Many years ago I was running a weekly game for a group at my local college. I was attending this particular institute one a week as part of a course I was taking at another learning establishment. Meeting new people was always something I enjoyed, and I was eager as ever to expand my social circle. A few of the other students informed me that they enjoyed tabletop gaming, and asking if I would be interested in running a game after class each week. There were four individuals, three guys and one girl and one of the guys had a friend who was taking another class that he said wanted to join too. We all got together in a vacant classroom and rolled up some characters. The group make up was a Fighter, Magic user, Cleric, Thief and a Barbarian. The game started that following week and my initial impressions were optimistic.
We continued for several weeks. As I recall they were exploring a sunken temple in search of a lost scrying orb that belonged to some priestess. The Party had battles with several undead and a few unsavory underground denizens, but eventually they recovered the orb. It was then that their troubles really started. You see they were not the only ones looking for the orb. An evil warlock was also after the prize, and he set his minions against the players and tried to take it from them before they could deliver it. He succeeded, so now our players had to recover it from him.
This is where the first red flag went up. If you remember I mentioned one of the students in my class wanted to bring along a friend? well the friend became very irate when they lost the orb to the Warlocks minions. Now I would like to make the clear distinction that it was the player and not the character that became irate. He began raising his voice at his displeasure, and slung his pencil and sent several dice flying. The look on the other players (all except his friend) was one of surprise and awkward discomfort. I am sure my face displayed a similar look. When Mr angry realized how everyone was viewing his little outburst, he tried to play it of as role playing his Barbarian, but I do not believe there was a single person who bought that excuse. As it was the end of the game session for that week, we all moved past it and tried to ignore it.
Then next week we were back at it. The party had traveled to the Warlocks citadel and were contemplating how to gain entry and steel back the orb. The players were having an open strategy discussion on how to go about gaining access and a few different ideas were floating around. The thief and Magic user wanted to take the covert approach, and have the thief scale the wall and try to find a way to let the rest of the party in. The Fighter and Cleric wanted a more direct approach, but one which still employed strategy, and the Barbarian wanted to just bust down the gate and charge right in. As the players discussed their various points of view, I could not help but notice that the player who had the little tantrum last week was becoming noticeably agitated. He was fidgeting a good bit and getting a little red faced. He was also struggling to keep his voice at the same volume as the rest of the players. Once again he (speaking as his Barbarian) reiterated his opinion that he could lift the gate and they could charge in, catching the Warlock and his minions by surprise. This is where things turned ugly.
So the Fighter of the group (still being in character), looks at the Barbarian and says something along the lines of “Well this is the kind of stupid and fool hardy plan I would expect from you”! Well Mr angry lost it. He stood up and hurled his D20 at the player who was controlling the fighter. He then threw loud and enraged verbal insults at him and made his way to the end of the table where the other player sat. The player stood up to meet Mr angry, and said “hey, its all in character man don’t take it personally. I am talking to your Barbarian, not you”! “BULLS**T” was Mr angry’s reply and he then shoved him. Everyone got up and moved away from the table, the girl protesting that this was absurd behavior and the situation was clearly out of hand.
I dived in between the two players, and told Mr angry to cool off and that I was not going to tolerate that kind of emotional outburst, let alone anyone getting physical. I called an early end to the session and everyone went home. That evening I called Mr angry’s friend, and told him that his friend was no longer welcome at the game, and did he want me to tell him or would he rather do it. “Oh no you tell him”, was his reply. He then informed me of his friends anger issues, and that he often was the cause of social unrest. I asked him why? if he knew this, would he invite this person along. He told me that he did not so much ask him, as he overheard a discussion about the upcoming game and invited himself.
There are a few lessons to be learned from this:
One. keep your emotions in check. While bringing a little acted emotion to your character is a good thing, allowing actual unchecked emotion to surface is not.
Two. Keep a line of distinction between player and character. If your character is unhappy with the actions of another character, then that displeasure should be confined to within the game.
Three. There should never be a situation where two players allow things to become heated between them. We are all human and as such will have disagreements, but they need to be handled with civility and decorum.
Four. It is the Dungeon Masters responsibility to deal with these situations should they arise. It may become necessary to involve the players in making decisions, but it is ultimately down to the Dungeon Master to finalize and execute.
At the end of the day, A Role Playing Game can be very engaging. It can cause a variety of emotions to rise within us. It is still our responsibility to control those emotions, and if you can’t, well you probably shouldn’t be playing…………………..