Reactions to other player actions in D&D


This seems to be a topic of controversy among the Role Playing community. That moment when a player declares their Character performs an action, and another member of the party does not like it, so says something like “I stop her doing that!” How exactly does that work? Can another character react fast enough to prevent an others action? How does the Dungeon Master handle it? We are going to look at this in depth in this article.

Well firstly lets look at what a reaction is. A reaction is an action performed or a feeling experienced in response to a situation or event. We are specifically looking at issues arising from dealing with a physical action. To do this we are going to break this down into two categories. We have primary and secondary reactions. A primary reaction is when you react to something directly happening to you. A secondary reaction is when you react to something happening to someone else.

Lets look at a scenario that arose during a recent gaming session on Howreroll. Marlowe ( a Monk), had been tricked into fighting in a Gladiatorial Arena. She was contracted to fight three combats in the stead of another person who would most certainly not survive. In her third fight, her opponent (The champion of the Arena), informed her that he did not wish to fight her, but had been told that if he did not, they would kill his wife and child. Marlowe defeated him and then went to see the Judiciary over the Arena to have her freedom granted. Radovan, ( a cleric of St. Cuthbert) was with her. Believing the Judiciary responsible for the threat against her opponents family, Marlowe struck the man with her fist. Radovan cringed at this as striking a Noble was a serious offense in this area. So in this situation what could anyone have done?

Well lets look at both the Primary and Secondary aspects of this situation.

In the Primary reaction we are looking at the Judiciary. He is reacting directly to a quick action that is being performed upon him. In this situation several things come into play. Firstly lets look at WHO is performing the action. In this case it is a tenth level Monk, a skilled unarmed combatant with lightning fast reflexes. She knows how to throw a punch. She can strike swiftly, accurately and without telegraphing it. The person who is to react to this is Judiciary, a nobleman who has lead a soft and privileged life. So in this instance their is little likelihood that he has much chance of reacting at all. Now if he had been a skilled combatant he could have read the intent (possibly with a successful Sense Motive skill check) and been able to dodge, parry or slip the punch. he may have even been able to counter. Also there was no real emotional situation as Marlowe offered no threats, performed no posturing and threw the punch extremely unexpectedly. Again, If she had been verbally threatening him, and had been acting aggressively, he would have had some indication that a possible attack was coming.

To give some point of validity to this, I have been involved in the combat world on a professional level for most of my life, and in my twenties worked in close personal protection and worked the door of a few night clubs in England. If you are trained and aware you can read an attack and react to it! Even the untrained will have defense reflexes that will at least allow them to cover up or shy away from a strike. The term “sucker punch” is often used to describe an unprovoked or blind sided attack. Typically these connect because the intended target is unaware of the attackers intent.

The process on a physical level for reacting to a strike is as follows. Your eyes must acknowledge that their is a strike coming towards you. they then relay that message to your brain, which intern triggers your muscles to react and allow you to attempt to block or evade the strike. This all happens in a fraction of a second. Trained combatants have faster reaction times in these situations and therefore react quicker and are more able to respond in time. Untrained people are much less likely to react in time.

In the case of the Primary reaction, whether or not someone can react is based on many factors. In Dungeons and Dragons players verbalize what their intended actions are. For example, the player controlling the Monk (Marlowe), could have said to the other players and the Dungeon Master, “I am gonna slug this guy.” This informs everyone else at the game that her Monk is intent on performing an attack. She could have also said, “Marlowe says I am gonna slug this guy!” which would have indicated that her character vocalized her intent before performing the action. Again this offers different degrees of ability and chance to react. In any case the Primary reaction lies with the person she intends to strike. And as we just examined if he is skilled and aware, or even has reason to anticipate the possible action, their is every chance he can react in some way other than getting hit and laid out by the punch.

Now lets look at the Secondary reaction. In this case that action lies with Radovan. Our Cleric found himself in a situation where I feel sure he would have like to have prevented the actions of Marlowe if he had the opportunity. Did he have an opportunity to stop Marlowe? or was their realistically nothing he could do in this instance?

A secondary reaction is very different than a Primary reaction. Firstly it offers a much longer processing time before the reaction can take place. In the example we are using, assuming Radovan was close enough to Marlowe to intercept her (which he was), his mental processing would have gone as follows. He sees Marlowe begin to throw the punch. His eyes send that information to his brain. His brain then has to acknowledge that it wants to interact. The brain then sends the message to the muscles to move and Radovan can then react. The big issue here is the processing time for deciding that he wants to react. This is not an personal instinctual defensive reaction. It is a desired responsive reaction. It takes longer for these actions to be processed by the brain. In this case his only real chance of successfully reacting is if he has prior awareness that the attack is intended.

In this situation Radovan was also behind Marlowe, which means he had no chance to read her facial expression, and limited chance to read body language. If he had been looking at her face, a successful sense motive skill check could have lead him to realize she was becoming aggressive, and as such he could have rushed in to restrain or intercept Marlowe. In this case Marlowe gave no indication of her intent, she did not act or appear aggressive (until she actually struck), and being a skilled unarmed combatant, moved with lightning speed. It is clear that without the use of some kind of previously applied divination magic, there was no way for Radovan to react.

This is of course only one example, and it shows how the ability to perform a successful Primary or Secondary reaction is based on many factors.

In other situations a player may say something like “I stop him before he says that!” Again we are looking at a Secondary reaction and your chance to cut in, distract or even muffle the words before spoken require that you have adequate warning that they are about to say what they are going to say. A more correct method would be to acknowledge that in this situation a particular character is prone to acting in a certain way, and taking steps to prevent the character from being in a position to say the kind of things you would want to prevent. I often hear things like “Before he says that, or before he does that I….” In these cases a player often has no time in which to have even been aware of what the intended action was, so in many ways it can be meta gaming. That being said there are many situations where a player may have reason to expect an action and be justified in their attempt to intercept.

As you can see it is clearly not a cut and dry, can or can not subject.

The situation of Primary and Secondary reactions must apply to Non Player Characters too! As the Dungeon Master you also have to consider these things when deciding how your minions can react to the players actions. This can not be a one way street.

To conclude I will draw on a few situations from my past that I feel exemplify what we are discussing in a real world setting.

One evening I was picking up a friend from work, it was very late and I parked my vehicle and went to the front door of where he worked to wait on him. The front door was glass, and was set inside a small covered alcove with two steps leading up to it. I was standing on the first step and was leaning in to peer through the glass. my right leg was stretched out behind me as a counter balance as I leaned. Suddenly I felt my rear leg kicked and as I turned around two clearly drunk men were standing behind me, and one was about to lunge at me. Being drunk their actions were slow and easily interpreted. I wont go into the details of what followed, but lets just say I was able to anticipate and react to the situation and came to no ill harm.

Another time I witnessed two individuals get into a verbal altercation. One of the men had a friend standing next to him. As the situation became more heated, the man who was accompanied by a comrade suddenly attempted to throw a punch at his verbal sparring partner. His friend anticipated this move and grabbed him before he was able to truly let fly. he was able to do because the situation had slowly escalated and it was becoming probable that the action was about to happen. He was already prepared to react.

In the third and final anecdote I will share I witnessed a man walk into a bar, smile and say hi to a few friends, slowly walk over to a table and then promptly smack a gentleman in the mouth. I was a good twenty feet away so clearly their was nothing I could do but say What the FU*K! The man who was struck was sitting with three friends all of whom were in range to react but did not. Why? well because their was absolutely no warning that the fellow in question was about to attack. I am sure it was over some past indiscretion by the foul language and words that were exchanged as the other three men dove into action to separate the two involved in the altercation. While they did react, they were reacting AFTER the punch had been thrown and had connected. They were aware the situation was even going to arise prior too.

As a player, try to utilize circumstance and ask yourself if your character realistically can react based on what the CHARACTER is aware of and not you, the player are aware of. As A Dungeon Master evaluate the circumstances to determine if your players reaction is a valid and justifiable course of action, as well as remembering to consider all these factors where it applies to your minions. Happy Gaming.




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